Almighty Video Game Designer - Chapter 533
Chapter 533: Is this a mowing game?
Translator: 549690339
This time, Dark Souls used Chinese and English dubbing, and then integrated multiple language versions in the game.
It was strange that in his previous life, Dark Souls was a work of the Japanese factory, but there was no Japanese voiceover at all.
Of course, the reason for this was actually quite simple. Miyazaki Hidetaka personally liked medieval games from Europe and America very much. On the contrary, he hated traditional Japanese otaku games that took care of the elderly. Therefore, when he was developing demon’s soul, all the details of the game were closer to American rpg.
In other words, when the Soul series was first created, it was a game meant to serve Western players, and they didn’t really want to deal with the players.
Indeed, when “demon’s soul” was first released, the sales in nihong region were dismal. Miyazaki Hidetaka went through a lot of trouble to get “demon’s soul” listed in Europe and the United States. In the end, it received good reviews and the sales were gratifying.
After that, Miyazaki Hideo released Dark Souls 1 and destroyed the world with its extremely high quality, creating countless topics in Europe and America. Western players bragged about it.
And that old thief Miyazaki must have been thinking the same thing: This was the normal response of Dark Souls. F * ck you players, go eat sh * t. What kind of Japanese dubbing do you want?
Of course, later “bloodline” had Japanese dubbing because it was a cooperation with Sony. When it came to his son “black souls 3,” he was too lazy to do Japanese dubbing …
Of course, Chen Mo didn’t have such thoughts and wasn’t unhappy with the Chinese players, so he naturally did the Chinese dubbing.
To Chen Mo, it didn’t make much of a difference whether there was Chinese voiceover or not, because Dark Souls was targeted at hardcore players who liked Western fantasy themes and were keen on suffering. These players didn’t really care if there was Chinese voiceover in the game.
However, since there wasn’t much work to do and he only needed to hire a few more voice actors, Chen Mo decided to do the Chinese voice acting as well.
Needless to say, the lines in the movie were quite interesting when read in Chinese, and there was no translation.
As for the English audio, it was for other considerations.
Chen Mo’s goal was very clear this time. The main battlefield would be the Western market, where Dark Souls and Knight’s glory would go head to head.
Therefore, the reaction of the Western players was very important.
Although both games were Western fantasy themes, it was precisely because of this that the difference could be seen.
……
Frank, the project manager of GA’s Knight’s glory and one of the top designers under ga, had also noticed the news of Dark Souls.
After seeing the promotional video of Dark Souls, Frank instinctively became a little vigilant.
In the competition between cog and League of Legends, ga had the advantage of being local, but they were beaten.
The most infuriating part was that League of Legends was a Western fantasy setting …
Thunderbolt entertainment was quite famous overseas, and had almost become one of the most famous Chinese companies.
Although Emperor dynasty entertainment and ZEN Entertainment had a lot of good works, their games were still popular in China and had limited influence overseas.
Chen Mo’s Thunderbolt entertainment, on the other hand, had gained quite a bit of fame in the country due to a few top quality games.
Frank naturally didn’t dare to underestimate it. After all, there wasn’t much information on Dark Souls yet, so he couldn’t take it too seriously.
……
After that, Knight’s glory and dark Souls suddenly entered a state of silent competition.
You expose an original art today, I’ll expose some information tomorrow. Whatever you release, I’ll release. In any case, we’ll definitely cover the other party’s topic!
In the beginning, Chen Mo mainly focused on creating original art for the scenes, concept art for weapons, and original art for monsters. Later on, he finally created live-action videos for games!
This video was a clip of the battle between the player and the Knight of Lothric.
In order to create a better show effect, the players wore the Desperado set, small round shields, and straight swords. The overall battle process was not too long, and it was nothing more than a display of the weapon’s combat skills and tactics.
In the end, player no injuries defeated the Knight of Lothric.
The entire video was from a God’s perspective, not the players’ first-person perspective. This was to allow the audience to observe the details of the battle more carefully.
During the battle, everyone could clearly see that when the longswords of the players and the monsters collided, there would be physical effects. When the players’ longswords struck the armor of the Knights of Lothric, the results would be different depending on the location of the strike!
In the end, the player deflected the Knight of Lothric’s attack with his shield and then stabbed his sword through the gap in the Knight’s chest armor, instantly executing him. The players who saw this video were all shocked.
In this video, Chen Mo only showed a portion of the techniques, including rolling, reflective shield, execution, and so on. He didn’t show any other weapons or equipment, nor did he show the boss. He only used the most common elite monster as the background.
This was mainly to prevent too much information from being leaked.
However, just this video alone was enough to shock the players.
“F * ck, is this the real scene of Dark Souls? I feel like it’s on par with Knight’s glory!”
“Yeah, and whether it’s the scene or the characters, the model accuracy is very high. I really feel like I’m watching a cinematic, but it’s obviously not!”
“This physics engine is really awesome. Is this the Pangu system? He did not feel like he would lose to origin at all! In terms of hardware, it can be said to be on par with Knight’s glory, right?”
“But I feel like the combat system in Dark Souls is richer. Roll, Shield Block, and direct stab. I don’t think I’ve ever seen anything like that in Knight’s glory!”
“Yes, how should I put it? it seems that the battles in Dark Souls are more exciting, more dramatic, and more like a game. As for Knight’s glory, it seems a little too close to reality?”
“Chen Mo really did make a hack-and-slash game! It’s just that in VR mode, it’s more fun to cut grass!”
“That’s right, that character kept rolling. The Knight didn’t even have a chance to touch him before he died. He was stabbed to death!”
“Wow, I can’t wait anymore. It’s so exciting just thinking about hacking in VR!”
Obviously, the players ‘victory over the Knight of Lothric in the video was too easy, which gave many players the illusion that Dark Souls was just a hack and slash game like Diablo.
Of course, they would soon find out that this was actually a beautiful misunderstanding.
For some experts, Dark Souls was indeed a hack-and-slash game. However, for most newbies, they could only be cut by the grass …
However, Chen Mo had no intention of explaining. In fact, the video was meant to mislead the players.
Hehe, it wasn’t to collect resentment points.