Almighty Video Game Designer - Chapter 519
Chapter 519: Cold out
Translator: 549690339
A lot of people wanted to hear Chen Mo talk about the other side effects of the ranking competition.
But at this moment, the bell for class rang.
Chen Mo laughed and said,”alright, let’s continue with the class.”
Everyone was speechless.
Big brother, don’t just say half of your words. I really want someone to beat you to death!
……
There were also many big streamers on the live streaming platform who switched to gunfight. The titles of the live streaming rooms were all changed to “live streaming for 4000 points”,”the number one player in the country, Ymir” and so on.
Obviously, the effects of the ranking competition were immediate. In “Overwatch”, the popularity of some popular streamers was actually very difficult to measure. For example, you’re especially good at Yuan-Shi, and I’m especially good at sky-hunting. We’ve met a few times in the game, and there were wins and losses on both sides. At this time, even if the fans of both sides were to fight, it was difficult to determine who was stronger and who was weaker, because there was no ranking point as a very clear measure.
Of course, Overwatch had some other criteria, such as the hidden points in the matching mechanism or the overall performance of a player. However, these were not like the ranking points, which were very clear criteria.
However, in gunfire, your score was your score. I had 4000 points, and you had 3500 points, so you had no right to talk nonsense in front of me.
Therefore, the desire of streamers and players to climb the ladder was very strong. There were even a large number of skilled streamers who chose to climb the ladder without rest a few days ago and rush to the top of the rankings.
After the ranking competition, the players also started posting on the forum. They either showed off their battle results or complained about their teammates who cheated them. In the first few days, they were happy and harmonious, and the situation was great.
However, the situation seemed to have changed.
Many live streamers on the live streaming platform found that their viewership numbers did not continue to rise. Instead, it was falling.
“Streamer, why are you playing Ymir again? Can’t you play any other hero?”
“You’d be an idiot if you played other Champions. These two champions are the son of the version, and this is a ranking game. You don’t want to win by playing other Champions, right?”
“But there are only two or three Champions. We’re already sick of it. We want to see the Champions that you can show off. We want to see you play The Great Sage, Heaven’s Equal!”
The host said helplessly,”dear viewers, The Great Sage, Heaven’s Equal can’t go on stage in this version. It’s not that I don’t want to play, but I’ll be scolded by my teammates if I play this hero. It’s basically giving away points. His output is too weak.”
At the same time, there were more and more posts filled with hostility on the forum.
“I’m really puzzled. Didn’t the best lineup already be decided? Even if you don’t know, you’ll know after watching a few of the streamer’s ranking matches. Why would people blindly choose those not-so-powerful Champions?”
“That’s right. They clearly had the best lineup, but they had to choose those troublesome heroes. Last time, I saw The Great Sage, Heaven’s Equal, open a cloud somersault to cut the back row and was instantly killed. Everyone was sent to their deaths. It was useless to report him!”
“If you’re really a noob, then don’t choose the output position, just choose a healer!”
“Do you know what it feels like for a nüwa like me to become the number one in damage output?”
“Why do I feel like this game is getting more and more difficult? I used to be able to play at 2000 points, but now it seems like there are a bunch of monsters? It’s either my teammates are too stupid, or my opponents are too awesome. It feels like it’s all fate!”
“It’s not just fate that counts. What’s more infuriating is that some orphans just don’t want to change their Champions. No matter how much you scold them, they even report you for verbal abuse. I’m so angry!”
“Sigh, the environment of Overwatch is still the best. Everyone can happily play any hero and no one will scold you. You can play whatever you want and you can even show off when you’re free!”
“Yeah, I feel it too. It’s really tiring to play gunfire, and it’s boring. The first two days of the ranking competition were still full of excitement, but now I don’t want to play a single round. ”
“Eight out of ten games, you need to replenish the tank or the milk. It’s not easy to play an output, so as long as you go against the wind, your teammates will spray you …”
“And I really think that this game isn’t as good as Overwatch. The only reason it’s popular for a while is because of the ranking competition. Moreover, the various hero settings feel so low-class that it’s not as high-end as Overwatch at all!”
“Forget it, let’s go back to playing Overwatch. Goodbye, everyone!”
……
As the saying went,”the duck in the spring River can predict the future”. The environment and development trend of a game were first reflected in the fish pond.
Not long after the ranking matches in gunfight were released, the fish pond games began to get uglier and uglier. It wasn’t just the problem of the rigid lineup, but many other problems that caused a large loss of players.
The rigid lineup caused tanks and healers to be too popular, and assassin-type heroes were difficult to appear on the field. Players were more inclined to heroes with stable output, and in this case, the audience was greatly reduced.
For better entertainment, the streamers could only open side accounts to blow up fish in the lower sections, which also gave other players a very wrong leading role. Blowing up fish ponds had become a trend.
This further exacerbated the loss of players in the fish pond, and it continued to spread from bottom to top.
The number of players in the entire gunfight was not much compared to the Overwatch to begin with. Under such circumstances, the massive loss of players even threatened the normal matchmaking system.
Many players realized that they couldn’t win even if they played fast mode. After everyone knew about the best lineup in the ranking competition, many players asked their teammates to change their Champions in fast mode. This trend began to spread in the game, and everyone was having a hard time playing it.
All of this caused gunfire to cool down rapidly, and even Emperor dynasty entertainment couldn’t understand what was going on.
……
Going back to Chen Mo’s question, was a ranked match a good design?
From Warcraft to League of Legends, ranked matches were undoubtedly a good design. There were many benefits to it, and most people knew that.
However, this situation could not be applied to every game.
To put it simply, if the game wasn’t deep enough, the ranking competition was a way to let the players know their true level in a short period of time.